Dead Eye and Slowmode Open source

Dead Eye and Slowmode Open source

€9.99

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The `gg_slowmotion` script provides two distinct, item-activated systems: **Slow Motion** effects and enhanced **Dead Eye** features. These systems can be used independently or combined per item configuration, offering flexible gameplay enhancements. The script is focused on performance and seamless integration.

**Key Features:**

* **Dual System Control:** Manage **Slow Motion** effects and **Dead Eye** features using the **same item activation system**.
* **Flexible Combinations:** Configure items to provide:
* **Slow Motion only**
* **Dead Eye only**
* **Both Slow Motion and Dead Eye**
* **Dead Eye Enhancements:** Control **Dead Eye** core replenishment/drain, UI visibility, and optional auto-shoot.
* Zone effects (including **Slow Motion**) synced between players, NPCs, and animals.
* Optimized client-side performance.

**Configuration:**

* Item **effect duration** (including infinite).
* **Slow motion** speed (**factor**).
* Effect **radius** (including global).
* Enable/disable **Dead Eye** features **per item**
* Enable/disable **Auto-shoot** **per item**
* Control **Dead Eye** core drain after effect.
* Control **Dead Eye** UI icon **always visible** setting.

**Requirements:**

* VORP Core
* VORP Inventory


Gameplay


Discord for question and support.

Cfx

|-------------------------------------|----------------------------|
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) |+1000 |
| Requirements | Vorp core, Vorp invnetory |
| Support | Yes |